![]() The only actual breakpoints that Legion Retribution Paladins have are:ġ2.5% on the low end at which point you'll technically be able to execute 6 consecutive Global Cooldowns within the Judgment window of 8 seconds and one GCD prior to the next Judgment outside of that window instead of the initial 5 within plus two outside before Judgement comes back. Haste(31.5% BreakPoint)->Strength->Critical->Versatility->Mastery PrePot->Judgment(trying to keep always on target before spend holy power abilities)->Divine Hammer->Crusade(u got +1 holy power on start)->Templar's Verdict(Divine storm in AoE scenario)->Wake of Ashes->Templar's Verdict(Divine storm in AoE scenario) Arcane Torrent (if=Blood Elf)->Templar's Verdict(Divine storm in AoE scenario)>Divine Hammer->Templar's Verdict(Divine storm in AoE scenario)-Crusader Strikex2>Judgment(Always try to keep buff on target)->Templar's Verdict(Divine storm in AoE scenario) and repeat everything. PrePot->Judgment(trying to keep always on target before spend holy power abilities)->Crusade->Wake of ashes->Templar's Verdict(Divine storm in AoE scenario)-> Arcane Torrent (if=Blood Elf)->Divine Hammer->Templar's Verdict(Divine storm in AoE scenario)-Crusader Strikex2>Judgment(Always try to keep buff on target)->Templar's Verdict(Divine storm in AoE scenario) and repeat everything. Ideally, you’ll never run dry on Holy Power, but you need to keep an eye on your Holy Power meter to make sure you don’t “waste” Holy Power generation by using a basic ability that grants you more of this resource than you can actually stack. Ret paladin rotation is simple and only you have to do is practice over over and over again until you get perfect rotation. ![]() You only have to follow orders and try to understand all traits while you building them. Holy Wrath - An AoE that increases in damage in proportion to your missing health. Level 100: Divine Purpose - Holy Power spending abilities have a 20% chance to make the next Holy Power spending ability free and use this when u have low haste cap.Ĭrusade- Replaces Avenging Wrath, with a variant that is initially weaker but increases in power the more Holy Power attacks you use for its duration. ![]() Seal of Light - Spends Holy power to increase your movement speed to up to 100% depending on the amount of Holy Power spent. Level 90: Divine Intervention - Reduces your Divine Shield cooldown by half and activates it as a safety net whenever you would take fatal damage.Ĭavalier - Divine Steed now has 2 charges. Word of Glory - A good AoE heal for 3 Holy Power. Level 75: Justicar’s Vengeance - A massively damaging attack that also recovers health, with a hefty 5 Holy Power cost.Įye for an Eye - A 35% damage reduction for 10 seconds, with automatic counterattacks for moderate damage. Level 60: Virtue's Blade - Causes Blade of Justice critical strikes to deal 3 times normal damage.īlade of Wrath - Blade of Justice’s cooldown is occasionally reset by your auto-attacks.ĭivine Hammer - Replaces Blade of Justice, dealing slightly less damage (and over time) but dealing it to all nearby enemies and still doing most damage in all cases. ![]() Can only be used against Demons, Dragonkin, Giants, Humanoids, and Undead.īlinding Light - An AoE that deals minor damage while stunning all nearby enemies for 6 seconds - non-holy damage breaking the stun. Repentance - A long (1 min) stun that deals damage over its duration and is broken by added damage. Level 45: Fist of Justice - Your damage dealing abilities that spend Holy Power reduce the remaining cooldown on Hammer of Justice by 2.5 sec. Greater Judgement - Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike against targets above 50% health. Zeal - Replaces your Crusader Strike with a slightly more damaging ability that deals damage to up to 3 nearby enemies, with diminishing returns. Level 30: The Fires of Justice - Reduces the cooldown of Crusader Strike and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. ![]() Level 15: Final Verdict - Increases the damage done by Templar's Verdict and Divine Storm.Įxecution Sentence - A massive damage burst with a 7-second delay.Ĭonsecration - An AoE spell that deals moderate damage over 12 seconds. Orange mark own chose, won't affect your dps if there is not green mark in row Races that can play a Paladin are: Draenei, Blood Elf, Dwarf, Tauren, Lightforged Draenei, and Human.īest race for a Ret Paladin is Blood Elf, you got incrase critical strike chance by 1%, racial spell (wowhead link) which give's you +1 holy power and silence which is useful in Mythic Plus. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |